Assignment 6: Gamification, Tree of Life Board game

 

The tree of life

Maximum number of players: 6

Minimum number of players: 3

The Map



The Adaptation cards

The menacing cards
The population counter



The Rules

 

1.    You need at least 3 players to play this game

2.    Every round a player gets to throw the dice either to advance places or to try and throw the desired number needed to apply a menacing card

3.    You are not allowed to give a menacing card to a player that had one used on him/her in the last round

4.    If you land on a square you always need to do what the square requires.

 

Starting requirements

 

each player draws 3 random adaptation cards. Afterwards, roll the dice and start the game.

 

How to win?

 

- have a level 6 population

- Have 5 matching adaptations of a specific biome.

- Make your way to the finish square of that same biome. You have to land on the finish square to win.


About 

Tree of life is a turn-based board game that gamifies the process of evolution. Players move their population through biomes that become more ‘niche’ as the players progress over the board. This game mechanic illustrates the need of real-life species to find a niche in a specific biome in order to thrive. Because a minimum of 2 adaptation cards of the current biome are needed to gain population, a player must decide what biome is the most beneficial for his or her species. When having bad luck with the drawing of cards, players can migrate to another biome that is more beneficial based on his or her current adaptation cards.

Luck determines a significant part of the path of the species of a player, as is the case with the real-life evolutionary process. However, the menacing cards that are in the game are of course not in concordance with the process of evolution and sacrifice factual correctness for fun. It is of course incorrect to suggest that species deliberately ‘bully’ other species. But we still found the mechanics of the menacing cards to contribute to a more fun and unpredictable experience. Because of that we decided to keep the menacing cards in the game.

 

 








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